In 2015 , Mark Zuckerberg said that helped him become interested in programming - computer games instilled in the businessman a love for cod...
In 2015 , Mark Zuckerberg said that helped him become interested in programming - computer games instilled in the businessman a love for code.
“As a child, I created a lot of games for myself, and, I confess, they were terrible. But it was precisely because of this that I became interested in programming, ”the founder of Facebook * shared his memories.
Even the founder of the American corporation received the news of entering Harvard while playing the legendary Civilization.
Elon Musk, too, might not have started programming if he had not become interested in computer games. Among his favorite shooters are Half-Life and BioShock. Like billions of gamers around the world, the head of Tesla thus rests and is distracted from everyday problems.
Playing "shooters" and solving puzzles on the computer is really useful. For example, researchers from the University of Rochester have proven that Tetris improves spatial reasoning and visual representation of two-dimensional objects. In addition, computer games allow you to cope with the accumulated stress.
How it works?
When stressed, the sympathetic part of the nervous system is activated. It is she who is responsible for such feelings as anger and irritation. There is a release of "stress hormones": adrenaline and cortisol. When a person in this state switches to an intellectual load, for example, starting to solve a puzzle, the parasympathetic nervous system turns on and lowers the level of hormones, as a result of which the person calms down. So arcades, quests and puzzles are great help to reduce the level of daily stress.In the literal sense, gamers are also made happy by leisurely adventure simulation games. In 2011, Ohio State University professor Brad Bushman asked 116 students to spend 20 minutes playing three games: the relaxing Endless Ocean (diving simulator), the neutral Super Mario Galaxy, and the scary Resident Evil 4.
In addition, after the survey, Brad asked all participants to help prepare pencils for the next group of subjects. Those who played Endless Ocean were once again more positive than the rest of the gamers, and sharpened more pencils.
Words of caution
For people with a mobile psyche, shooters to deal with stress may not be suitable. This can cause the substitution of the norms of real life for virtual ones. It becomes more pleasant and interesting for a person to live in the game, and offline becomes insipid and unnecessary. This condition can lead to addiction .So, German scientists from Charite University conducted an experiment during which a group of 20 people were shown footage from their favorite games. The reaction turned out to be similar to that of people suffering from alcoholism and drug addiction.
However, some experts say that research on gambling sometimes overstates its impact. So, psychologist Christopher Ferguson believes that addiction is a rather rare phenomenon. Only 1-3% of the gambling population is addicted, while studies using more dubious criteria cite an absurdly high 8-10%.
To sum up, calm computer games are the safest and most effective way to regain your calmness and resource.
After that, the subjects filled out a questionnaire in which they assessed their mood. Those who played the relaxing game experienced more happiness, joy, and positive emotions.
What about shooters? Such games also help relieve tension, but their impact is based on a surge of negative emotions that have accumulated during the day. For example, the employer agreed to raise wages by only 10%, you were cut off on the road or shouted at the post office.
You are angry, but the rules of behavior do not allow you to throw out emotions, and as a result, you keep them in yourself. A bright, dynamic "shooter" makes it possible to reset, release these negative impressions. The bottom line is that by living in a safe environment the emotions accumulated during the day, a person thereby reduces the level of stress and internal aggression.